Those of you with a burning desire to take something over and build it up to the pinnacle of achievement will be pleased to know that so many good tycoon style games exist for Android smartphones and tablets. For the best of the best in this genre, you can't miss this list of tycoon games.
Whenever I hear the term "tycoon game" I'm always taken back to 1990 and Sid Meier's Railroad Tycoon, though the genre has been around since at least 1983 when M.U.L.E. was released, and possibly even before that. While back then all the tycoon games centered around large businesses and macroeconomics, these days any game that focuses on any kind of business management is generally called a tycoon game. It should be noted, though, that some games, like "Sushi Tycoon" or "Farm Frenzy," despite being great games, are really just action games that take place within the confines of a business, and not truly tycoon-style games.
With qualifications and semantics out of the way, we can focus on the best Android tycoon games you will find on the Android Market. It's a fairly crowded genre, but it's also easy to make a misstep when creating these types of games. The feature-rich tycoon games on a PC won't necessarily survive the translation to an Android device, as the confined screen space and limited interface options (just the touch screen) make porting a PC game very difficult, and usually you can get better games by designing them from the ground up with a smartphone in mind. A good number of developers have taken the challenge of bringing fun tycoon-style games to Android devices, and quite a few have succeeded, so check out the list below for those games that make the grade.
Tattoo Tycoon takes a fairly standard track when it comes to tycoon-style games. You are put in charge of various tattoo parlors, with the goal of making them profitable. Additionally, each step in the campaign mode asks you to perform other tasks, like selling a number of T-shirts or installing a number of soda machines.
Whlie the overall game concept is centered around building up a large business, Tattoo Tycoon also includes a few fun mini-games centered around the tattooing process. If you happen to not like the mini-games, after the first few rounds of the game you are able to hire employees and assign them to take care of the consulting and tattooing process, relieving you from having to do the work (and play the mini-games) yourself.
The game's graphics are decent but they don't prevent the game from performing well on even the slowest of Android smartphones. Overall, Tattoo Tycoon is fun to play and rewarding once you learn how to best set up your tattoo parlor.
What could be better than taking a vacation on a beautiful tropical island? Why, it's owning a beautiful tropical island. Paradise Island gives you control of a resort island and tasks you to turn it into a profit-generating machine by adding and improving buildings, purchasing new areas of land and installing recreational activities.
As time goes on, and your pocket book starts to grow, you'll want to improve your properties to generate even more money. Paradise Island is well done overall, although it will put a strain on some smartphones once you start filling up the island. Additionally, the end game gets a little ridiculous, with the money needed to continue expansion taking a really long time to build up. Regardless of these minor issues, Paradise Island is the kind of game that just pulls you in and makes the hours melt away.
While some Android tycoon games seem to try and pack a mountain of features into a small smartphone application, Lemonade Stand goes in the opposite direction, and is a fairly simple app centered around profit and loss in the lemonade stand business.
Each day you'll have to purchase supplies, determine how much of your product you will use per sale, and set your prices. The goal is to make as much profit as possible within the selected time frame. While there isn't much to the game itself, the desire to beat your high score, along with the high scores on the leaderboard, will keep bringing you back to this simple tycoon-style game.
The old PC game Transport Tycoon is brought to the small screen here in this open version of Transport Tycoon Deluxe. You take control of a transport comany and try to move good across a virtual city. The gameplay is almost exactly as it was in the PC game, so you know that the mechanics behind the game are sound. The only issue with this game is the screen size. The game's page on the Android Market specifies that you'll need a 4.5-inch screen to play the game, but even then things were exceptionally tight. I didn't get a chance to play this on a tablet, but I would assume that at those screen sizes, the game would shine.
If you're looking for Android smartphone games, you might want to pass this one up, even though it is remarkably well done, but if you have a tablet this free game will be more than worth your time.
Hotel Mogul has much in common with Build-a-Lot, which has a slightly higher following as a franchise, but is also a much more expensive application. Hotel Mogul places you in the shoes of a woman who's about to lose her family business. To save the day, you'll have to build a series of hotels ranging from palaces to campgrounds. To complicate matters, you'll need to purchase expensive supplies to do your building and upgrading, and hire workers to build and repair and create special buildings to benefit all the other hotels in the area. Each board will have certain requirements in order to progress in the game.
Everything in the game happens in real time, so you'll have to be quick in certain spots. For example, you'll get checks when your hotels host a conference, but you only have a short amount of time to tap the check and collect it before it goes away. The full version of Hotel Mogul will cost you a few dollars, but there is also a lite version that allows you to play the game up through level 10 (of the 35 levels).
Not every Android tycoon game has to be about about surviving in a cutthroat world of high finance, as exemplified by Zoo Club. Since it is a tycoon game, the goal is still to amass wealth, but here you do so by adding a number of adorable animals to your zoo. In addition to breeding new animals and expanding your zoo, you'll also have to take care of the animals you already have, and perform show puzzles to collect cash.
The real drivers in this game are the cute graphics (which are cute enough to get kids into the game) and addictive gameplay, which kind of grows on you as you progress throughout the game. Unfortunately, even though the graphics aren't all that advanced, there are a number of Android devices that the app will not work with, but with millions of downloads already, hopefully the developers are working on a fix for that issue.
Restaurant Story is one of a number of "Story" games from developer TeamLava, which include Nightclub Story, Zoo Story and Bakery Story, amongst others. Each of these games puts you in charge of a certain business, and then asks you to build it up and amass a fortune. The games are designed to run in the background, so you will take some time setting up your business as you desire and then select a few long-duration actions to perform. After that, you just sit back, watch the cash roll in and wait for messages on your Android device to tell you when some action is needed.
These games aren't too in-depth, but are fun, addicting and certain to have a premise that you will enjoy.
Brothers in Arms 3 Hack
sobota, 11 kwietnia 2015
niedziela, 21 grudnia 2014
brothers in arms 3 hack
So you have a great concept for a mobile game and you've heard that free 2 play games with in app purchase is the way to go but you are not sure where to start. Guess what? You are not alone. Designing a good in-game store is very different than designing the core of the game and many game developers are unsure about how to do it right.
Let me take you through some of the keys to designing a store that users will enter frequently and hangout in for long periods:
? Put the store where users can find it and make it a natural part of the game loop
? Create items that players use in your game every day
? Make the store experience an interesting one
? Limit continuous game play
If you implement these elements in your game you are significantly increasing your chances to succeed. Adding a few of these is good but if you want 3 stars try to get them all. Here is more specific advice about each one of these:
Put the Store Entrance Where Users Are
Getting users to naturally enter the store as part of the game flow is very important. Let's check a few methods for achieving this. If your game has levels, it should be easy enough for you to add a button to the store from the screen that notifies the user about a successful level completion. Is your game is a 'survival mode' type game or an 'endless runner'? No problem. These games have limited sessions that usually end with a summary screen. This will be the right place to put your store button. Designing other types of games? If you implement the 4th tip you would actually break the game to sessions and would be able to use the session end screen. Alternatively, you can add the store button to screens that notify the user about achievements.
You can also use virtual goods that require users to activate or equip them and use the store as the interface for picking the active character/vehicle/weapon. This will help you get users to the store more frequently.
Add Items that Players Need Regularly
Ok, so the store is now accessible from every screen in the game but why would a user want to enter it? Let's think about the real world. The store that we enter the most is the one that sells the product we use and consume every day. Let's create some goods like that and make them easy to buy with game coins. How easy? The user should be able to collect enough coins in 1-3 levels or a few minutes of game play. The good itself should be regularly consumed and should make it easier for the user to collect more coins. If you do this correctly you end up with a consumption loop that brings the users to the store almost every time they user plays the game.
Here is how to make an effective regular use good:
? Make it complement the game store (bananas for a monkey, fuel for a car, ...)
? Price it so that users can earn enough to buy it within a few minutes of game play
? Create an item that is fun to use and makes the game more engaging with it
? Give the item powers that will make earning coins easier
Design an Engaging Store
You should also give the user reasons to spend time in your In-App Purchase store (see for more info about making IAP stores). Think of ways to make the store engaging and interesting for a long time - extend the variety, add some mystery and try to keep it fresh. If you want to look at a good example of store variety - look at CSR racing. That store has over 2 million items you can buy. You can also add mystery by using silhouettes to hide an item until the right time has come. This helps in keeping the user engaged and curious about what the store has to offer. The last bit is to keep your store fresh by adding items, unlocking items and even featuring seasonal items and limited editions.
Add Waiting Mechanics
If you want to really play it like the pros, you need to limit the user ability to play endlessly. This is a bit tricky so you will need to approach this carefully and be careful not to annoy your users. The best way to do it is by experimenting with different levels of limitations and measuring the impact on users until you reach the sweet spot. If you do choose to explore this direction, you should design a resource that is consumed naturally in gameplay and automatically adds up as time goes by. Candy Crush Saga, has 'lifes' and in other games you can see fuel or energy. When the user runs out, she can choose to do one of three things: buy more, stop playing and come back later or wait inside the game. If you followed the rest of the advice, the option of staying inside the game and visiting the store should be a likely choice for a user who wants to kill some time.
I already wrote about the risks in the last tip but if you look at the top games, most of them have some version of it. You just have to make sure you are balancing it correctly. I will discuss how to do it in one of my next posts.
CEO @ Soomla, Entrepreneurs x 3, Blogger x 4 SOOMLA is a platform for adding and managing In-App Purchase Stores in mobile games.
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